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Man page of XDINO
XDINO
Section: Games and Demos (6)
Updated: 15 Aug 2024
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NAME
xdino - Dino X widgets
SYNOPSIS
/usr/games/xdino
[-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]
[-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}]
[-{foreground|fg} {color}] [-{background|bg} {color}]
[-{border|bd} {color}] [-face{0|1|2|3|4|5} {color}]
[-frame {color}] [-delay msecs] [-[no]sound]
[-moveSound {filename}] [-{font|fn} {fontname}]
[-view {int}] [-{mode {int} | both}] [-[no]orient]
[-[no]practice] [-userName {string}]
[-scoreFile {filename}] [-scores] [-version]
DESCRIPTION
The physical puzzle has period 3 turning (i.e. the points turn with 120
degree intervals) is called a Triangle - 4 Cube - Dinosaur with colored
dinosaurs on it, (or Triangle - 4 Cube - 6 Colors with solid colors, (a
4 color and a 2 color are also available with point oriented coloring))
manufactured by The International Puzzle & Games (Great Animation
International Corporation). The period 2 turning (i.e. the edges turn
with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>.
FEATURES
Press "mouse-left" button to move a piece. Release
"mouse-left" button on a piece on the same face. The pieces will
then turn towards where the mouse button was released.
Click "mouse-center", or press "P" or "p" keys to toggle
the practice mode (in practice mode the record should say "practice").
This is good for learning moves and experimenting.
Click "mouse-right", or press "Z" or "z" keys, to
randomize the puzzle (this must be done first to set a new record).
Press "G" or "g" keys to read (get) a saved puzzle.
Press "W" or "w" keys to save (write) a puzzle.
Press "U" or "u" keys to undo a move.
Press "R" or "r" keys to redo a move.
Press "C" or "c" keys to clear the puzzle.
Press "S" or "s" keys to start auto-solver.
Press "O" or "o" keys to toggle the orient mode. One has to
orient the faces in orient mode, besides getting all the faces to be the
same color. To do this one has to get the lines to be oriented in the
same direction. This does add complexity, (ever so slightly, there are
only 2 possibilities), so there are 2 sets of records.
Press "2", "3", "B", or "b" keys (not the keypad
2, 3) to change modes to Period 2, Period 3, or Both.
Press "V" or "v" keys to change the view of the puzzle.
Press ">" or "." keys to speed up the movement of pieces
(not implemented).
Press "<" or "," keys to slow down the movement of pieces
(not implemented).
Press "@" key to toggle the sound.
Press "Esc" key to hide program.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad or arrow keys to move without the mouse.
Key pad is defined for the Dino2d as:
/ Counterclockwise
7 8 9 Upper Left, Up, Upper Right
^
4<5>6 Left, Clockwise, Right
v
1 2 3 Lower Left, Down, Lower Right
Key pad for other than Dino2d, use must use your intuition (is this a cop
out or what?). The key pad is defined differently depending on which side
of the cube your mouse is pointing at.
Use the alt key and the left mouse button, keypad, or arrow keys to move
the center of the cube. The 2 opposite corners do not move.
Use the shift keys and the left mouse button, keypad, or arrow key to
access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3"
turning. Edges turn in "Period 2" and corners turn in "Period 3". The
"Period 2" mode has extra cuts around the faces.
Use the control key and the left mouse button, keypad, or arrow keys to
move the whole cube. This is not recorded as a turn.
The title is in the following format (non-motif non-opengl version):
-
xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of
moves>/{<Record number of moves>
<user name>|"NEVER noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess".
OPTIONS
- -geometry {+|-}X{+|-}Y
-
This option sets the initial position of the dino window (resource
name "geometry").
- -display host:dpy
-
This option specifies the X server to contact.
- -[no]mono
-
This option allows you to display the dino window on a color screen as
if it were monochrome (resource name "mono").
- -[no]{reverse|rv}
-
This option allows you to see the dino window in reverse video
(resource name "reverseVideo").
- -{foreground|fg} color
-
This option specifies the foreground of the dino window (resource name
"foreground").
- -{background|bg} color
-
This option specifies the background of the dino window (resource name
"background").
- -{border|bd} color
-
This option specifies the border color of the pieces in the dino window
(resource name "borderColor").
- -face{0|1|2|3|4|5} <color>
-
This option allows you to change the color of a face (resource name
"faceColorN"). In mono-mode, color is represented as the first letter
of the color name. On the 2-D version, the faces are ordered top to bottom
and left to right on the "t" configuration. The "+-" configuration is
physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4".
If you has two colors that begin with the same letter you should have one
in uppercase and one in lowercase to distinguish them in mono-mode. You can
change the colors of the faces to make a stupid cube (i.e. all White or in
mono-mode all "W"). Unfortunately, it will not normally say its solved when
its randomized. This would be cheating.
- -frame color
-
This option specifies the color of the frame (resource name
"frameColor").
- -delay msecs
-
This option specifies the number of milliseconds it takes to move pieces
(1-50) (resource name "delay").
- -[no]sound
-
This option specifies if sliding pieces should make a sound or not
(resource name "sound").
- -moveSound filename
-
This option specifies the file for the move sound for the twisting of
the puzzle (resource name "moveSound").
- -{font|fn} ontname
-
This option specifies the font that will be used (resource name
"font").
- -view <int>
-
This option allows you to change the view of the cube for OpenGL with
choice of 4 views (resource name "int").
- -mode <int>
-
This option allows you to set the turning mode (resource name
"mode").
- -both
-
This option allows you to set the turning mode to both period 2 and
period 3 (resource name "mode" set at 4).
- -[no]orient
-
This option allows you to access the oriented mode (resource name
"orient").
- -[no]practice
-
This option allows you to access the practice mode (resource name
"practice").
- -userName string
-
This option specifies the user name for any records made or else it will
get your login name (resource name "userName").
- -scoreFile filename
-
Specify an alternative score file (resource name "scoreFile").
- -scores
-
This option lists all the recorded scores and then exits.
- -version
-
This option tells you what version of xdino you have.
RECORDS
You must randomize the puzzle before a record is set, otherwise an
assumption of cheating is made if it is solved after a get or an
auto-solve.
SAVE FORMAT
Here is the format for the xdino configuration, starting position, and
the movement of its pieces.
Dino2d with default colors, not randomized:
0 R Red
1 2 3 B Y G Blue, Yellow, Green
4 W White
5 O Orange
-
mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be
oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and edge position, each
face 4 edge pieces, if orient mode then orientation number follows face
number: 0 up, 1 right, 2 down, and 3 left>
This is then followed by the moves, starting from 1.
-
move #: <direction> <style> <control> <face> <edge>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left,
3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if
the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once
(here the edge does not matter), 0 if not. The xdino record keeper does
not count a control move as a move, but here we do.
REFERENCES
International Puzzles & Games Catalog
SEE ALSO
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6),
xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6),
xbevel(6), xabacus(6)
COPYRIGHTS
® Copyright 1995-2024, David A. Bagley
BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author:
-
David A. Bagley, <bagleyd AT verizon.net>
The latest version is currently at:
-
https://www.sillycycle.com/puzzles.html
http://www.ibiblio.org/pub/Linux/games/strategy/
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- FEATURES
-
- OPTIONS
-
- RECORDS
-
- SAVE FORMAT
-
- REFERENCES
-
- SEE ALSO
-
- COPYRIGHTS
-
- BUG REPORTS AND PROGRAM UPDATES
-
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Time: 06:06:41 GMT, August 18, 2024