tertris



SYNOPSIS

       /usr/games/tertris                                           [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
       [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
       {color}] [-{background|bg}  {color}]  [-[no]sound]  [-bumpSound  {file-
       name}]  [-level  {starting_level}] [-units {size_of_polyiamond}] [-col-
       umns {columns}]  [-fill  {rows}]  [-[no]fixedFill]  [-[no]suddenAppear]
       [-[no]diagonal]   [-[no]mixed]   [-[no]bonus]   [-[no]cw]  [-[no]plain]
       [-[no]showNext] [-[no]grid]  [-userName  {string}]  [-scoreFile  {file-
       name}] [-scores] [-version]


DESCRIPTION

       The  ever  popular falling tetromino game now with triangles.  Enhanced
       to allow all polyiamond classes that do not  have  pieces  with  holes.
       Mixing  polyiamond  classes  (so  as to permit polyiamonds made up by a
       variable number triangles) can also be selected, as well as, the 1  set
       of diagonal polyiamonds that do not have pieces with holes.

       To  make  these  games  interesting and "do-able" the ability to rotate
       gets turned off if it is easier than the  5  triangle  polyiamond.   An
       added  ability  "reflect"  (right-left  ->  left-right)  allows  one to
       attempt the 6 polyiamond pieces.

       To get high scores, do not use "show next"  mode,  try  starting  at  a
       higher level and try to let "tertris" eat more than one line at a time.
       Polyiamonds with diagonal or with a higher  number  of  triangles  earn
       more points.  Mixed mode earns less points.  Play fast and see how well
       you can do in the bonus mode.   Bonuses  are  set  when  the  level  is
       changed  automatically.   (Bonus  mode not available for 8 triangles or
       diagonal mode).

       The program lists the top 15 players at the end,  each  player  has  at
       most  three  scores.  With the option -scores, it shows all the players
       and scores.


FEATURES

       Click "mouse-left" button, or press "J", "j", "S", or "s" keys to  move
       the falling polyimond left.

       Click  "mouse-center"  button,  or  press "K", "k", "D", or "d" keys to
       rotate the falling polyiamond.  Note this may  be  turned  off  if  the
       depending on the "turn-style", but normally this is "on".

       Click "mouse-right" button, or press "L", "l", "F", or "f" keys to move
       the falling polyiamond right.

       Click "mouse-scroll-up", or press "I", "i", "E", or "e"  keys  to  flip
       (reflect)  the  falling polyiamond.  Note this may be turned off if the
       depending on the "turn-style", but normally this is "off".

       Click "mouse-scroll-down", or press "space-bar"  to  drop  the  falling
       polyiamond.

       The key pad and arrow keys are defined similar.
       Key pad is defined for Tertris as:
         /     Reflect

         8     Rotate
         ^
       4<5>6   Left, Rotate, Right
         v
         2     Drop

       Press "C" or "c" keys to clear.

       Press ">" or "." keys to speed up the falling polyiamond.

       Press "<" or "," keys to slow down the falling polyiamond.  This may be
       turned off to avoid cheating.

       Press "+" or "=" keys to increase the triangles in the falling  polyia-
       mond.   Note:  To  keep the level of play similar, the "turn style" can
       change.  The ability to reflect polyiamonds is available only when  the
       number of triangles >= 9.  The ability to rotate polyiamonds, is avail-
       able only when the number of triangles  is  >=  8.   Bonus  polyiamonds
       still have the current "turn style".

       Press  "-" or "_" keys to decrease the triangles in the falling polyia-
       mond.

       Press "]" or "}" keys to increase the column/row size.

       Press "[" or "{" keys to decrease the column/row size.

       Press "`", "1", "2", "3", "4", "5", "6", "7", "8",  "9",  or  "0"  keys
       (not  the  keypad  0-9)  to change the number of fill lines.  "`" for 0
       lines and "0" for 10 lines.

       Press "X" or "x" to toggle between fixed fill or random fill.

       Press "R" or "r" to toggle between sudden initial appearance or gradual
       initial appearance.

       Press  "G"  or  "g" to toggle diagonal mode.  This may not be available
       for current number of triangles.

       Press "M" or "m" to toggle mixed mode.  This may not be  available  for
       current number of triangles.

       Press  "B"  or "b" to toggle bonus mode.  This may not be available for
       current number of triangles.

       Press "W" or "w" to toggle clockwise or counter clockwise turning.

       Press "P" or "p" to toggle plain pieces or three dimensional pieces.

       Press "N" or "n" to toggle show next.

       Press "#" key to toggle the grid.

       Press "|" key to pause.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide and pause program.   When  the  tertris  window
       loses its focus, it also goes to "paused" mode and it iconifies itself.

       Press "Q", "q", or "CTRL-C" keys to kill program.


OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial position of the tertris window
               (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the tertris window on a color
               screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This  option  allows  you  to see the tertris window in reverse
               video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the  foreground  of  the  tertris  window
               (resource name "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of the tertris window
               (resource name "background").

       -[no]sound
               This option specifies if row completion should make a sound  or
               not (resource name "sound").

       -bumpSound filename
               This option specifies the file for the bump sound for the elim-
               ination of rows (resource name "bumpSound").

       -level level
               This option starts the program at the specified level (resource
               name "startLevel").

       -units ize_of_polyiamond
               This  option  starts  the  program with the specified number of
               triangles in each polyiamond (resource name "units").

       -columns columns
               This option starts the program with  the  specified  number  of
               columns  (number  of  rows  is 2 * number of columns) (resource
               name "columns").

       -fill rows
               This option indicates that the program should start  with  some
               of the rows being randomly filled (resource name "fill").

       -[no]fixedFill
               Works  only  with  the  -p  option where it fixes the number of
               boxes to be filled to column size / 2 -  1  random  blocks  per
               row. (resource name "fixedFill").

       -[no]suddenAppear
               Polyiamonds will now suddenly appear within the window. Now one
               cannot rotate a piece above the window. (resource name  "sudde-
               nAppear").

       -[no]diagonal
               This  option  turns  diagonal  mode on (only available on -n 2)
               (resource name "diagonal").

       -[no]mixed
               This option turns the mixed mode on (not  available  for  -n  2
               since there is nothing to mix it with). This allows polyiamonds
               of less triangles than the maximum determined by  -n  (resource
               name "mixed").

       -[no]bonus
               This  option  turns the bonus pieces on (not available for -n 8
               since there are no size 9 pieces). This allows  polyiamonds  of
               more triangles than the minimum determined by -n (resource name
               "bonus").

       -[no]cw The rotate key will now rotate pieces cw (resource name "cw").

       -[no]plain
               Uses the old "plain" bitmaps instead of  the  default  3D  ones
               (resource name "plain").

       -[no]showNext
               This  option  tells  the  program  start  in  "show  next" mode
               (resource name "showNext").

       -[no]grid
               This option specifies if a grid should  appear  (resource  name
               "grid").

       -userName name
               This  option  specifies  the  user name for any records made or
               else it will get your login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of tertris you have.


REFERENCES

       Based at one time on Q. Alex Zhao's Tetris.


SEE ALSO

       X(1), tetris(6), welltris(6), hextris(6), xhextris(6), xmris(6)


COPYRIGHTS

       (R) Copyright 1993-2016, David A.  Bagley,  <bagleyd  AT  verizon.net>.
       (R) Copyright 1992-1995, Q. Alex Zhao, <azhao AT cc.gatech.edu>.


BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd AT verizon.net>

       The latest version is currently at:
              http://www.sillycycle.com/altris.html
              http://ibiblio.org/pub/Linux/games/arcade/tetris



V8.0.1                            13 Sep 2016                       TERTRIS(6)