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HEXTRIS

Section: Games and Demos (6)
Updated: 25 May 2020
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NAME

hextris - Hextris X widget  

SYNOPSIS

/usr/games/hextris [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-[no]sound] [-bumpSound {filename}] [-level {starting_level}] [-units {size_of_polyhex}] [-columns {columns}] [-fill {rows}] [-[no]fixedFill] [-[no]suddenAppear] [-[no]corners] [-[no]mixed] [-[no]bonus] [-[no]cw] [-[no]plain] [-[no]showNext] [-[no]grid] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]  

DESCRIPTION

The ever popular falling tetromino game now with hexagons. Enhanced to allow all polyhex classes that do not have pieces with holes. Mixing polyhex classes (so as to permit polyhexes made up by a variable number hexagons) can also be selected. A corner mode is allowed where the corners of the hexagon do not allow pieces to slide in as easily (left and right edges here do not follow this rule or else too hard).

To make these games interesting and "do-able" the ability to rotate gets turned off if it is easier than the 4 hexagon polyhex. An added ability "reflect" (right-left -> left-right) allows one to attempt the 5 hexagons or 4 hexagons and corners mode polyhex pieces.

To get high scores, do not use "show next" mode, try starting at a higher level and try to let "hextris" eat more than one line at a time. Polyhexes with corners or with a higher number of hexagons earn more points. Mixed mode earns less points. Play fast and see how well you can do in the bonus mode. Bonuses are set when the level is changed automatically. (Bonus mode not available for 5 hexagons or 4 hexagons and corners mode).

The program lists the top 15 players at the end, each player has at most three scores. With the option -scores, it shows all the players and scores.  

FEATURES

Click "mouse-left" button, or press "J", "j", "S", or "s" keys to move the falling polyhex left.

Click "mouse-center" button, or press "K", "k", "D", or "d" keys to rotate the falling polyhex. Note this may be turned off if the depending on the "turn-style", but normally this is "on".

Click "mouse-right" button, or press "L", "l", "F", or "f" keys to move the falling polyhex right.

Click "mouse-scroll-up", or press "I", "i", "E", or "e" keys to flip (reflect) the falling polyhex. Note this may be turned off if the depending on the "turn-style", but normally this is "off".

Click "mouse-scroll-down", or press "space-bar" to drop the falling polyhex.

The key pad and arrow keys are defined similar.
Key pad is defined for Hextris as:

  /     Reflect


  8     Rotate

  ^
4<5>6 Left, Rotate, Right

  v

  2     Drop

Press "C" or "c" keys to clear.

Press ">" or "." keys to speed up the falling polyhex.

Press "<" or "," keys to slow down the falling polyhex. This may be turned off to avoid cheating.

Press "+" or "=" keys to increase the hexagons in the falling polyhex. Note: To keep the level of play similar, the "turn style" can change. The ability to reflect polyhexes is available only when the number of hexagons >= 5. The ability to rotate polyhexes, is available only when the number of hexagons is >= 4. Bonus polyhexes still have the current "turn style".

Press "-" or "_" keys to decrease the hexagons in the falling polyhex.

Press "]" or "}" keys to increase the column/row size.

Press "[" or "{" keys to decrease the column/row size.

Press "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", or "0" keys (not the keypad 0-9) to change the number of fill lines. "`" for 0 lines and "0" for 10 lines.

Press "X" or "x" to toggle between fixed fill or random fill.

Press "R" or "r" to toggle between sudden initial appearance or gradual initial appearance.

Press "O" or "o" to toggle corners mode. This is ignored for 5 hexagons.

Press "M" or "m" to toggle mixed mode. This is igonored for 2 hexagons.

Press "B" or "b" to toggle bonus mode. This is ignored for 5 hexagons or 4 hexagons in corners mode.

Press "W" or "w" to toggle clockwise or counter clockwise turning.

Press "P" or "p" to toggle plain pieces or three dimensional pieces.

Press "N" or "n" to toggle show next.

Press "#" key to toggle the grid.

Press "|" key to pause.

Press "@" key to toggle the sound.

Press "Esc" key to hide and pause program. When the hextris window loses its focus, it also goes to "paused" mode and it iconifies itself.

Press "Q", "q", or "CTRL-C" keys to kill program.  

OPTIONS

-geometry {+|-}X{+|-}Y
This option sets the initial position of the hextris window (resource name "geometry").
-display host:dpy
This option specifies the X server to contact.
-[no]mono
This option allows you to display the hextris window on a color screen as if it were monochrome (resource name "mono").
-[no]{reverse|rv}
This option allows you to see the hextris window in reverse video (resource name "reverseVideo").
-{foreground|fg} color
This option specifies the foreground of the hextris window (resource name "foreground").
-{background|bg} color
This option specifies the background of the hextris window (resource name "background").
-[no]sound
This option specifies if row completion should make a sound or not (resource name "sound").
-bumpSound filename
This option specifies the file for the bump sound for the elimination of rows (resource name "bumpSound").
-level level
This option starts the program at the specified level (resource name "startLevel").
-units ize_of_polyhex
This option starts the program with the specified number of hexagons in each polyhex (resource name "units").
-columns columns
This option starts the program with the specified number of columns (number of rows is 2 * number of columns) (resource name "columns").
-fill rows
This option indicates that the program should start with some of the rows being randomly filled (resource name "fill").
-[no]fixedFill
Works only with the -p option where it fixes the number of boxes to be filled to column size / 2 - 1 random blocks per row. (resource name "fixedFill").
-[no]suddenAppear
Polyominoes will now suddenly appear within the window. Now one cannot rotate a piece above the window. (resource name "suddenAppear").
-[no]corners
This option turns corners mode on for 2-4 hexagons (resource name "corners").
-[no]mixed
This option turns the mixed mode on (ignored for 2 hexagons since there is nothing to mix it with). This allows polyhexes of less hexagons than the maximum determined by -n (resource name "mixed").
-[no]bonus
This option turns the bonus pieces on (ignored for 5 hexagons since 6 hexagons have holes and ignored for 4 hexagons in corners moded since here 5 hexagons is a hole). This allows polyhexes of more hexagons than the minimum determined by -n (resource name "bonus").
-[no]cw
The rotate key will now rotate pieces cw (resource name "cw").
-[no]plain
Uses the old "plain" bitmaps instead of the default 3D ones (resource name "plain").
-[no]showNext
This option tells the program start in "show next" mode (resource name "showNext").
-[no]grid
This option specifies if a grid should appear (resource name "grid").
-userName name
This option specifies the user name for any records made or else it will get your login name (resource name "userName").
-scoreFile filename
Specify an alternative score file (resource name "scoreFile").
-scores
This option lists all the recorded scores and then exits.
-version
This option tells you what version of hextris you have.
 

REFERENCES

Based at one time on Q. Alex Zhao's Tetris.  

SEE ALSO

X(1), tetris(6), welltris(6), tertris(6), xhextris(6), xmris(6)  

COPYRIGHTS

® Copyright 1993-2020, David A. Bagley, <bagleyd AT verizon.net>. ® Copyright 1992-1995, Q. Alex Zhao, <azhao AT cc.gatech.edu>.  

BUG REPORTS AND PROGRAM UPDATES

Send bugs (or their reports, or fixes) to the author:

David A. Bagley, <bagleyd AT verizon.net>

The latest version is currently at:

https://www.sillycycle.com/altris.html
http://ibiblio.org/pub/Linux/games/arcade/tetris


 

Index

NAME
SYNOPSIS
DESCRIPTION
FEATURES
OPTIONS
REFERENCES
SEE ALSO
COPYRIGHTS
BUG REPORTS AND PROGRAM UPDATES

This document was created by man2html, using the manual pages.
Time: 00:35:26 GMT, May 26, 2020